Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Immaculate level design in open-world games is crucial for a ...
There are six principal locations in Hitman (2016): Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido. Each level follows an open world, sandbox format, with multiple ways to kill the target ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
When somebody asks me what I do, I try to explain it in a few simple sentences. "I design levels, I place walls, enemies etc". In return I usually hear "Wow! That's a ...
A look at the thoughtful level design of Super Mario Bros 3. I recently decided to play through the All-Stars version of SMB 3 without using any Warp Whistles. SMB 3's playful title screen has Mario & ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results