News

When Bungie realized its homegrown physics system from Halo wouldn't be able to scale up the interactive object count or handle the advanced physical effects it wanted for Halo 2, its developers ...
Nvidia has released an updated version of its PhysX SDK. Version 4.0 is now available to anyone interested and since it went open source recently, developers can implement this physics engine on GPUs ...
AMD and then, by way of an 'us too' announcement, Nvidia, have announced brand new game physics middleware to deliver unprecedented levels of physical material interaction using the finite element ...
There's an interesting Register story today:<BR>Nvidia pitches Havok physics on GPU.<BR><BR>Now, I understand Havok, and I can understand why it would be a cool feature to offload the calculations ...
Nvidia has made its PhysX GPU-accelerated physics simulation engine open source, which means anyone can integrate into their games, as well as projects involving AI, robotics, and autonomous vehicle ...
Old computers meant for big jobs often had an external unit to crunch data in specific ways. A computer doing weather prediction, for example, might have an SIMD (single instruction multiple data) ...
Nvidia is collaborating with Disney Research and Google DeepMind to create Newton, a physics engine designed to simulate robotic movements in real-world environments. Nvidia CEO Jensen Huang revealed ...
Why it matters: In a world dominated by powerful GPUs from Nvidia and AMD, one self-taught coder is demonstrating that it's possible to create impressive 3D graphics from scratch. Alex Fish has ...
Intel — as a company that largely focuses on the CPU, rather than the GPU — may seem like an odd choice as a game company partner for graphics-facing improvements. But the improvements Crystal ...